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  • Ashley Shen 10:13 pm on December 11, 2011 Permalink |
    Tags: , , final, , , project   

    Stop Global Warming Right Meow! Project Overview 

    The objective of our project was to not only create memes that addressed the issue of global warming, but also for our created memes to provide a certain level of political/social commentary and generate discussion and critical response on the image/message boards we posted on. In trying to decide what types of images we wanted to use, we decided to capitalize on the emergence of the cat as an internet phenomenon and use the burgeoning and readily-available database of cat memes on message boards across the internet to remix and create our own memes about global warming / climate change. This, we thought, would prove a successful approach, as intertextuality and the remix of elements of popular culture are key factors in producing viral online memes.

    In creating our images, we really wanted our memes to look like memes, and thus wanted to draw upon as many recognizable stylistic elements of existing memes as possible. The idea of writing in LOLspeak and the use of the heavy white, black-outlined Impact typeface, in particular, were key identifying features of memes that we incorporated across all of our images. Furthermore, seeing as an overwhelming quadrant of viral memes are GIFs, we, too, explored the medium and created a GIF animation of our own.

    We posted our memes on our Tumblr and on 4Chan and Canvas, and tagged all of our images with tags including, #haha #funny #lolcats #lolcatz #cats #cat #lol #lmao #rofl #meme #global warming #climate change #extreme weather #water #wtf. This let our memes pop up in searches for more exposure and distribution. The Tumblr we created also allowed followers to reference back to a homepage if they saw one of our memes to see our other memes. On Tumblr, we received 50+ “likes” and “reblogs” and 8 followers, which was indicative of certain sucesses in getting responses and showing that our memes were getting around, but because the nature of Tumblr is heavily image-based and not very conducive to discussion, the responses were not critical in nature.

    We then posted the memes onto 4chan and Canvas, and received different responses on each website. The different cultures and environments on each site provided for different responses. 4chan proved to be the best place to create a discussion. We posted a few different memes into the /b/ section and were able to get responses to each meme posted. The longest thread came from the “noah?” meme with the caption “do you believe in global warming?”, which we posted more than once, and each post got multiple replies. Although a lot of comments were not sympathetic to global warming, many claiming it is made up by “brainwashed ultra-liberal west coast candy ass,” it still created a discussion nonetheless.

    Throughout the course of this project, we bore closely in mind the qualities of a meme as detailed by Knobel & Lankshear. In their article Online Memes, Affinities, and Cultural Production, they outline that popular memes must have 1) an element of humor, 2) a rich level of intertextuality that references and remixes popular culture, and 3) that they are based on the ironic and awkward juxtaposition of images. Our memes are all quite successful in incorporating these three elements: they all incorporate a certain level of quirky humor by awkwardly, ironically juxtaposing images, some of which we created and some of which we found and remixed. However, most importantly, our memes manage to remix popular culture to achieve a high level of intertextuality. Our GIF animation, the “Hide Yo Kids, Hide Yo Wife” meme, for instance, manages to remix not only cats with global warming, but also reference Antoine Dodson, a man whose news interview went viral on Youtube and coined the catchphrase “Hide Yo Kids, Hide Yo Wife.”

    In addition, our project was also greatly informed by our readings of Jodi Dean. In her book Blog Theory, Dean raises the question of whether critical discourse is capable of taking place online. She argues that the Internet has created a threat to critical discourse, “the deluge of images and announcements, enjoining us to react, to feel, to forwards them to our friends, erodes critical-theoretical capacities- aren’t they really just opinions anyway? feeling dressed up in jargon? Drowning in plurality we lose the capacity to grasp anything like a system. React and forward, but don’t by any means think.” In our project, the kind of responses that we received definitely supported this notion. “React and forward, but don’t by any means think,” was precisely the nature of the responses we received Tumblr – people “liked” and re-blogged, but did not by any means respond critically or contribute to discussion.

    Only a few people replied with any sincerity, and if they did, their replies were definitely more so “reactions” and “feelings dressed up in jargon” than they were true critical thought. Although we did seek to start a discussion, we did not anticipate our posts resulting in a serious discussion. Especially given the platforms we were engaging with, neither Canvas, Tumblr, or 4chan have ever been places where serious critical discourse have taken place. All of these websites are built in ways that are not conducive to critical discourse. For one, each of these sites are heavily image-based. As aforementioned, Tumblr only allows users to “like” a image, if a user wants to contribute a text “response” they have to re-blog the image and then add their own caption, therefore not allowing for a seamless continuing dialogue between users. 4chan does allow for a text response and a continued conversation based on one post but most users rarely leave a post that is just text, images are nearly always used. Lastly, Canvas does allow for text replies, but mostly users remix images or use the “stickers” provided to express their opinion on the post. The biggest issue with these platforms is that they do not seamlessly facilitate critical discourse – though this is actually an overarching characteristic of online communities as a whole. As Michael Bertstein, et al. writes in his article about 4chan and /b/, content is ephemeral because of the fast-paced nature of the community and the constant posting of newer content. All posts eventually get lost in the blog roll. While 4chan may provide for the best place to have a continuous dialogue, it is also the most temporary of all the platforms due to the fact that it does not archive any posts and there is constantly new content that pushes older content back into history.

    In terms of creating memes that remixed popular culture, i.e. with cats and other memes, to address global warming and climate change in a humorous, satirical way, we were very successful. We were also successful in sharing and distributing the images across multiple platforms and message boards and getting responses. However, our ultimate hurdle was to be able to generate critical, meaningful discussion about global warming and climate change in response to our memes. While we were successful in creating memes that users recognized and engaged with, the memes did not illicit a critical discourse. We recognize this being because of the inherent character of memes being referential, visual, and arguably mostly comedic in nature. Equally as problematic is the inherent ephemeral nature of the platforms we posted to. The more image-based, less critical, discussion-led nature of message boards like 4chan, Tumblr, etc., created a difficult environment to facilitate critical discourse. Our project addressed and identified the reality of many of the concepts in our readings and, all-in-all, was successful.

     
  • Ashley Shen 7:48 pm on November 26, 2011 Permalink |
    Tags: culture, , huizinga,   

    HOMO LUDENS: A Study of the Play-Element in Culture – by J. Huizinga 

    Nature and Significance of Play as a Cultural Phenomenon

    What is Play?
    • “Play is more than a mere physiological phenomenon or a psychological reflex. It goes beyond the confines of purely physical or purely biological activity.”
    • Play is a significant function; it has sense to it
    ⁃ All play means something

    Observing, describing, and explaining play
    • Psychology and physiology deals with the observation, description and explanation of the play of animals, children, and grown-ups
    ⁃ Biological explanations of play
    ⁃ Discharge of superabundant vital energy
    ⁃ Satisfaction of “imitative instinct”
    ⁃ A “need for relaxation”
    • Different theories of play as…
    ⁃ Training of young creatures for the serious work that life will demand later on
    ⁃ An exercise in restraint needful to the individual
    ⁃ An innate urge to exercise a certain faculty, desire to dominate or compete
    ⁃ as “Abreaction,” an outlet for harmful impulses, necessary restorer of energy wasted by one-sided activity
    All these theories start from the assumption that play must serve something which is not play, that it must have some kind of biological purpose. However, they don’t speak to what actually is the fun of play.

    Contrast between play and seriousness
    • The contrast is neither exclusive nor fixed – the contrast is fluid
    • “Laughter, for instance, is in a sense the opposite of seriousness wihtou being aboslutely boudn up with play.”

    Formal Characteristics of Play – the social manifestations of play, or higher forms of play
    1) Play is free, play is freedom
    ⁃ All play is voluntary activity. Thus, it is not a course of the natural process
    ⁃ But this freedom of play is arguably non-existent for animals and child – they must play because instinct drives them too. Adults/responsible human beings can function to choose not to play (superfluous)
    2) Play is not “ordinary” or “real”
    ⁃ It is stepping out of real life into temporary sphere of activity
    ⁃ Spatial separation from ordinary life
    3) Play’s element of secludedness, its limitedness
    ⁃ Play has a moment of being “over” – it plays itself to an end
    ⁃ Limitations of time and space
    4) Play creates order, is order
    ⁃ Tension and solution
    ⁃ All play has its rules – reveals spoil-sports, the element of cheating
    ⁃ Creates play-communities, social groupings which surround themselves with secrecy
    5) Play is connected with no material interest, and no profit can be gained from it.

    • The two functions of play: as a contest for somehing or a representation of something
    • Representation = identification, the mystic repetition or re-resentation of the event
    • Relationship between ritual and play is synonymous

    Discussion Questions
    Given that this text was first published in 1944, are Huizinga’s theories about the formal characteristics of play outdated in the context of the digital and technology-driven modern-day? Or does play today actually affirm and support Huizinga’s theories of play?

    Considering how embedded we are today in the digital and online space, is play today still a voluntary activity, or is it increasingly becoming involuntary?

     
    • Dorry Funaki 11:28 am on November 28, 2011 Permalink | Log in to Reply

      I believe that this text reaffirms Huizingas theories of the characteristics of play because he compares play to religion and today we can just substitute religion for the digital realms that we are so embedded into.
      Digital and online spaces are becoming involuntary spaces of leisure and “free time” for us. We need to be online nowadays to communicate with one another, get information, (write on this blog), to name a few.
      It is pretty much a liability to not have any sort of online presence. But having an online presence means allowing corporations and governments access to your information which is not at all voluntary.

    • mdeseriis 11:35 am on November 28, 2011 Permalink | Log in to Reply

      Dorry, are you suggesting that online presence is a form of ritual? And if that is the case how is this ritualistic element elevates life above the ordinary, as Huizinga suggests? Perhaps we should distinguish between different forms of online presence, some of which may have a ritualistic function (I am thinking of MMORPGs) and some of which are very ordinary.

      • lynleamichaels 12:25 pm on November 28, 2011 Permalink | Log in to Reply

        I think online presence could be considered a ritual act. My online presence is not particularly important or impacting yet I find myself constantly checking and double checking my frequently viewed sites, often in the same order, simply out of habit. I don’t even care about most of them, I just do it because it’s become part of my daily routine.

    • mdeseriis 11:38 am on November 28, 2011 Permalink | Log in to Reply

      Good question, Ashely, is playing still voluntary in the online world? I think so. After all no one forces people to spend hours and hours in online games. And, as Huizinga, points out play still has a beginning and an end, no matter how addicted you are to it! Unless, you are asking a different question here, one that implies a notion of play which encompasses activities we do not normally categorize as playing, my answer to your question is affirmative.

    • maxschneiderschumacher 10:02 pm on November 28, 2011 Permalink | Log in to Reply

      A video game seems nothing more than a set of rules – it’s inherent in its DNA. A game is made up of code. Each bit of code is a rule, code after code. There cannot be any freedom in a video game. The freedom only lies in the creator of the game, the one who rights the code. The user can only follow the laws and rules inscribed. Even cheating within game play is allowed within the game code. Therefore, one can never break the rules. As far as I have seen, all video games are closed-sourced. An open-source game would be interesting to see if it is any possible. Only then can one step outside any bounds of rules. Otherwise, a video game is a one-way path; the user cannot break the bounds of the rules of the code.

  • Ashley Shen 11:52 pm on October 30, 2011 Permalink |
    Tags: comparison, design, infographic,   

    Proposal: Comparing Social Networks and Online Communities 

    How is Tumblr different from Twitter? How is it different than Facebook? How is Twitter different than Facebook? And Facebook from Google +? …etc etc. There are so many social networks and online communities out there (and also newer ones that seem to pop up every day) that, learning the features of each and every online platform can seem extremely daunting. Learning the ins and outs of each new network can seem almost as difficult as learning a new foreign language.

    That said, to maintain a strong presence on Google+, Facebook, Twitter, LinkedIn, Tumblr, etc. and/or use each platform successfully as a marketing tool, it’s important to leverage and play to the strengths of each platform. Mashable created the following information graphic to compare the offerings of Google+, Facebook, Tumblr, Twitter, and LinkedIn: Link

    But I don’t think it goes far enough. Nor do I find it as comprehensive as it could be.

    So my project proposal for this round is to to compare and contrast the offerings and cultures of some of the most popular online social networks and communities – Twitter, Facebook, Tumblr, etc. – through an information graphic. What I don’t want the end product to be, however, is simply a design piece. What I’m also hoping to do is to utilize different online channels to allow users to comment on the progress and ideation process of the infographic – in a way, reaching out to the users or “experts” of each online networks/community, so they can also help inform the research of a project – a process of codesign-ing.

    (I hope this project is somewhat within the scope of what we’re allowed to propose:) )

     
    • lynleamichaels 12:34 pm on November 2, 2011 Permalink | Log in to Reply

      This is a really interesting concept but I’m not sure how you are proposing to go about it and what exactly you would like to achieve. What kind of design project could come out of this? How would you compile this data?

  • Ashley Shen 11:27 am on October 19, 2011 Permalink |
    Tags: , ,   

    Our group has created a Google Map to map the locations of all of the Fresh Bodegas in New York. The map is embedded on our blog. I’m also embedding it below if you want to take a look!

     
  • Ashley Shen 1:23 pm on October 17, 2011 Permalink |
    Tags: , occupy wall street, ,   

    Here’s the article from good.is that I brought up in class today:

    Is Occupy Wall Street the Tumblr Revolution?

     
  • Ashley Shen 12:00 am on October 16, 2011 Permalink |
    Tags: , ,   

    Fresh Foods NYC Blog & Twitter Design Update 


    I designed a logo and header for our WordPress and Twitter, as well as updated the layouts to be more aesthetically consistent.

    Here are the links to our WordPress and Twitter!

     
    • mdeseriis 10:25 am on October 16, 2011 Permalink | Log in to Reply

      Thank you for posting the screen shots. Can you post the links (in the same update) as well? The Twitter feed is also embedded and showing in the sidebar of this blog.

    • Veronika Höglund 9:19 pm on October 18, 2011 Permalink | Log in to Reply

      That looks great ashley!

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